OTBN Dev Log: Day 2/3
- GitHub is now setup and the project is synced between desktop and laptop
- avatar rig ripped from UltimateXR, I have no clue how it works but we will cross that bridge when we get there
- now need to move on to making the weapon system work, gl gh, start with replacing hand models then move from there
- if that’s a dead-end, switch to working on movement (no clue how it works right now, will prioritize teleportation for now given the need for increased comfort for playtesters)
- after those two things make sense, need to work on creating a test environment with interactable objects
Note: I wrote this dev log on a friend’s pc while at a party, thanks will