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OTBN Dev Log: Day 2/3

  • GitHub is now setup and the project is synced between desktop and laptop
  • avatar rig ripped from UltimateXR, I have no clue how it works but we will cross that bridge when we get there
  • now need to move on to making the weapon system work, gl gh, start with replacing hand models then move from there
  • if that’s a dead-end, switch to working on movement (no clue how it works right now, will prioritize teleportation for now given the need for increased comfort for playtesters) 
  • after those two things make sense, need to work on creating a test environment with interactable objects 

Note: I wrote this dev log on a friend’s pc while at a party, thanks will